The lazy susan was placed upside down underneath the front tire to allow the user to rotate the handlebars smoothly during the simulation. This gave us enough to fully simulate the bike’s motion in our 3D world. One Wiimote was attached to the handlebars horizontally to detect the rotation of the bike, and the other was attached to the pedal assembly to detect how fast the user was pedaling. I used our two Wiimotes to collect data from the real bike to input into the simulation. Our team immediately split up into two work groups, one focused on the Virtual Reality aspect of our hack and the other focused on the hardware integration. The last piece of the puzzle was an Oculus Rift DK2 from the MLH Hardware Lab. Shortly after signing up, I noticed my bike sitting in our apartment and thought, “Maybe there is something we can do with this.” I have a lot of experience with Oculus and other VR hardware, and my roommates Ryan and Neal have some experience with game programming in Unity and algorithm design.Ī bicycle simulator was our first and best idea so we gathered up a stationary bike mount, two Wiimotes, and some duct tape and set off to UGAHacks. ![]() We signed up for UGAHacks a few days before the hackathon with absolutely no idea what to make. UGAHacks 2015 1st Place – Michael Bottone, Ryan Smith, Neal Thacker
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